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S
- save(SaveData, ServerClient) - Method in class com.jubiman.customplayerlib.CustomPlayersHandler
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Save player's data.
- saveAll(SaveData, ServerClient) - Static method in class com.jubiman.customplayerlib.CustomPlayerRegistry
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Saves player data from all registered CustomPlayers classes
- SavePatch - Class in com.jubiman.customplayerlib.patch
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Saves all CustomPlayers
- SavePatch() - Constructor for class com.jubiman.customplayerlib.patch.SavePatch
- serverTick(Server) - Method in class com.jubiman.customplayerlib.CustomPlayersHandlerTickable
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Server ticks all players in the userMap
- serverTick(Server) - Method in class com.jubiman.customplayerlib.CustomPlayerTickable
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Performs a server tick
- serverTick(Server) - Method in interface com.jubiman.customplayerlib.tick.ITickable
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Performs a server tick
- serverTickAll(Server) - Static method in class com.jubiman.customplayerlib.CustomPlayerRegistry
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Server ticks all registered CustomPlayers.
- ServerTickPatch - Class in com.jubiman.customplayerlib.patch
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Server ticks all players that implement ITickable
- ServerTickPatch() - Constructor for class com.jubiman.customplayerlib.patch.ServerTickPatch
- stop() - Method in class com.jubiman.customplayerlib.CustomPlayersHandler
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When switching worlds or on server stop this will be called to avoid overwriting data in other (older) worlds
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