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S

save(SaveData, ServerClient) - Method in class com.jubiman.customplayerlib.CustomPlayersHandler
Save player's data.
saveAll(SaveData, ServerClient) - Static method in class com.jubiman.customplayerlib.CustomPlayerRegistry
Saves player data from all registered CustomPlayers classes
SavePatch - Class in com.jubiman.customplayerlib.patch
Saves all CustomPlayers
SavePatch() - Constructor for class com.jubiman.customplayerlib.patch.SavePatch
 
serverTick(Server) - Method in class com.jubiman.customplayerlib.CustomPlayersHandlerTickable
Server ticks all players in the userMap
serverTick(Server) - Method in class com.jubiman.customplayerlib.CustomPlayerTickable
Performs a server tick
serverTick(Server) - Method in interface com.jubiman.customplayerlib.tick.ITickable
Performs a server tick
serverTickAll(Server) - Static method in class com.jubiman.customplayerlib.CustomPlayerRegistry
Server ticks all registered CustomPlayers.
ServerTickPatch - Class in com.jubiman.customplayerlib.patch
Server ticks all players that implement ITickable
ServerTickPatch() - Constructor for class com.jubiman.customplayerlib.patch.ServerTickPatch
 
stop() - Method in class com.jubiman.customplayerlib.CustomPlayersHandler
When switching worlds or on server stop this will be called to avoid overwriting data in other (older) worlds
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